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7 Wonders Board Game Review

7 Wonders Board Game Review

There are some games, simple, yet so innovative that the moment they hit the market, become instant hits. 7 Wonders is one of them. With a load of awards already won, let’s see what makes this game unique.

Game Overview

7 Wonders is essentially a card game in which each player Deathknight control of one great ancient city: Rhodes. Alexandria, Ephesus, Babylon, Olympia, Halicarnassus or Giza and tries to make it the leading city of the Ancient world. To achieve this goal, players must exploit natural resources, develop commerce relationships with neighbouring cities, advance in technology and raise a powerful army. Moreover players have the opportunity to built a wonder in their city in order to earn more victory points or other bonuses. The wonder is built in 3 stages (except one city which uses 2 stages). The game takes place over 3 Ages through which the relevant card deck is used. In each Age players have the opportunity to develop their cities and build a wonder by playing 6 cards chosen though a drafting system,similar of that used in Magic The Gathering. At the end of the third Age players count their victory points and the player with the most VP is declared the winner.

At the beginning of the game each player is assigned a city randomly (there is also the option of each player choosing the city he/she prefers) as well as the side of the city they will play. Each player board is double-sided (A & B sides) with each side having different requirements and bonuses for each stage of Wonder building. Each city is able to produce a resource, shown in the upper left corner of the board.

At the beginning of each Age, each player receives a hand of 7 cards, dealt randomly, from the corresponding deck. Each Age is made up of 6 game turns. During each turn the players put into play a single card, simultaneously.

A game turn takes place as follows:

1. Choose a card

2. Action

3. Give your hand of cards to the player sitting to your left or right and receive another hand of cards from the player sitting next to you.

All cards represent a specific structure and are of the following type:

After choosing a card, comes the action phase of the game, in which players can choose between 3 different actions:

After choosing a card and performing an action with it, players give the remaining cards to the left (for Ages I and III) or to the right (for Age II) and the game continues this way until players receive the last 2 cards, in which point, players must choose one card and discard the other. At this point which is the end of an Age, military conflict begins and players battle with their neighbours by comparing the number of shields on their structures (red cards) with each neighbour and gaining a conflict token (positive or negative) for each battle. The game now progresses to the next Age, until all 3 Ages are completed.

Exit mobile version